MAZK Pixel Game Project

Every pixel counts and so does your support. By donating, you´re not only helping bring a pixel game to life, but also uplifting a pixel artist and nurturing the ongoing Pixeljam on Magma, keeping the whole pixel community glowing.
871
pledged of 2.0K target
Pledges
44%
1.1K to reach 100%

What is MAZK ?

For over seven years, Simon and I have been building the world of MAZK. Set in a fractured digital sci-fi universe, the game follows a lone traveler who fights his way through glitches, hostile bots, and spreding viruses.

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Designed as a top-down roguelike cyber dungeon pixel game, MAZK combines fast-paced combat with handcrafted pixel art and frame-by-frame animations, all created by me.

Claim Your Place in the Grid

Support the project and help shape the world of MAZK.

Traveler ( 5,- € + )

Early Access

Glitch Hunter ( 20,- € + )

Early Access / Screensaver Artwork

System Architect ( 50,- € + )

Early Access / Screensaver Artwork / Name in Credits-Log

Magma Pixelart Jams

Over the years, countless assets have accumulated, and I´ve used them to create a Pixeljam on Magma.com. There, you can even become part of the world of MAZK by contributing pixel assets to various themed challenges.

By supporting this project, you also give me the freedom to prepare and expand new worlds for the pixel art community and create spaces where we can come together and create.

Join the Jam:

https://magma.com/d/ls7RZaYjc

Prefer to lean back and watch instead of joining the jams? Follow the development live on Twitch and catch highlights and updates on Youtube.

https://www.twitch.tv/arturofastoni

https://www.youtube.com/@ArturFastONE

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Dev Logs!!! Tra

Welcome to the living archive of MAZK. This Dev Log Gallery is updated regularly and preserves the entire creative process, from first pixel to final polish, offering a behind the scenes look at how the world of MAZK takes shape. Don´t forget to subscribe to get every new Dev Log!

 

Who is kondukting

Illustrator, Animator & Conceptartist. Teaching characterdesign @HSLU Luzern. Livepainting and Pixelart. And sometimes some good Borscht.

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