
MAZK Pixel Game Project
What is MAZK ?
For over seven years, Simon and I have been building the world of MAZK. Set in a fractured digital sci-fi universe, the game follows a lone traveler who fights his way through glitches, hostile bots, and spreding viruses.
Designed as a top-down roguelike cyber dungeon pixel game, MAZK combines fast-paced combat with handcrafted pixel art and frame-by-frame animations, all created by me.
Claim Your Place in the Grid
Support the project and help shape the world of MAZK.
Traveler ( 5,- € + )
Early Access
Glitch Hunter ( 20,- € + )
Early Access / Screensaver Artwork
System Architect ( 50,- € + )
Early Access / Screensaver Artwork / Name in Credits-Log
Magma Pixelart Jams
Over the years, countless assets have accumulated, and I´ve used them to create a Pixeljam on Magma.com. There, you can even become part of the world of MAZK by contributing pixel assets to various themed challenges.
By supporting this project, you also give me the freedom to prepare and expand new worlds for the pixel art community and create spaces where we can come together and create.
Join the Jam:
Prefer to lean back and watch instead of joining the jams? Follow the development live on Twitch and catch highlights and updates on Youtube.



Dev Logs!!! Tra
Welcome to the living archive of MAZK. This Dev Log Gallery is updated regularly and preserves the entire creative process, from first pixel to final polish, offering a behind the scenes look at how the world of MAZK takes shape. Don´t forget to subscribe to get every new Dev Log!
Illustrator, Animator & Conceptartist. Teaching characterdesign @HSLU Luzern. Livepainting and Pixelart. And sometimes some good Borscht.
