4. We Have No Gamedesign At All

Cool! Now our little MAZk is walking around the area in a strange alien world. But what exactly is he doing there? Maybe it's a game that works as similar as Zeld. Maybe it's also a puzzle and you have to solve crazy puzzles.

Random Dungeons

I didn't know anything about what makes a good game design. After many discussions with Simon, I ventured on my first idea for our game. A rough idea with some randomized spaces was born.

dungeon_mazk_gamedplay_gamedev_arturfast.jpg

Unfortunately, it was all very daring and somehow it all led to a dead end. Now there was this world, this character Mazk, and no game design. That was the point at which Mazk went into hibernation for 1-2 years. Somehow Simon and I knew that this was not the last MAZK time.

dungeon_mazk_gamedplay_gamedev_arturfast_pause_2.jpg

Read how Mazk became a board game in Dev-Log 5.

Next Up: 5.The crazy Labyrinth

Thanks for following our journey. If you want to dig deeper or send us your thoughts, we’re always happy to talk about worldbuilding, pixel art, or game design quirks.

🎨 A project by Artur Fast + Simon Zeller

 

Author

Illustrator, Animator & Conceptartist. Teaching characterdesign @HSLU Luzern. Livepainting and Pixelart. And sometimes some good Borscht.

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